From the moment you step into the game's world, you'll find yourself feeling your way through the environment with no hand holding, clunky tutorial, or on-screen guide. The game lets you make mistakes, but does not punish you for them. Much like a game from the original Blob title's era, the story is shown, not told, to you. The visuals draw a vivid and clear narrative that pulls you through the levels, one after another.
Taking a cue from Saturday-morning cartoons, the game contains mainly hand-drawn sprites and environments. The backgrounds are lush static landscapes, and in the foreground there are vines hanging from trees that sway as you walk past, insects that crawl on the ground completely unaware of your presence, and occasionally weather effects like rain or wind. This is a game that visually succeeds by not trying to do too much, and emphasizing what it does well.
The game features a very small but effective amount of voice acting. After you use the jellybeans to transform the Blob into an object, a press of the C button calls the Blob back to his native form. Depending on how far away you are from the Blob, and how many times you press it, the boy will call out an expression such as "Blob!" or "This way!" with various levels of urgency. It feels very natural, as if the boy really is communicating with the Blob. There seems to be a tangible relationship between the two characters. A press of the D-Pad causes the boy to give the Blob a hug and illustrates well the charm of the game.
The world has four hub worlds, each of which contains ten stages. Each world is composed of a different environment, from lush woods to the Dr. Seuss-inspired home planet of the Blob. The levels steadily get more difficult, but rarely reach the point of frustration until near the very end of the game. The difficulty level in the final stages is pretty high, but thats to be expected near the end of any 2D platformer. The game is very forgiving with checkpoints; most of the time, an untimely death will merely bring you back to the last bit of solid ground you stood on. As the game progresses, there are some interesting flying and aiming gameplay segments that can be challenging. The bosses are also fairly challenging, requiring trial-and-error to determine the best strategy. Some of the bosses do feel a bit cheap, and they are probably the most frustrating part of the game. Luckily, there are no lives in the game, so dying merely sets you back a few seconds or the start of the boss battle at most.
Most of the game consists of trying to figure out which jellybeans you should use to progress. Each stage gives you an unlimited supply of a pre-set selection of jellybeans, so you don't need to worry about running out. There are fifteen different flavors of jellybean, and each one transforms the Blob into a unique object, such as a ladder, parachute, cannon, or rocket ship. In some areas you need to use the Blob as a parachute to avoid landing on a spiked floor; in other areas you may use the Blob as a bowling ball to detonate some bombs before jumping to the next platform. If you've played a game where you have to push a block onto a switch to open a door, you'll feel right at home here.
A Boy and His Blob is fairly lengthy, but half of the content is completely optional. Each of the forty stages contains three treasure chests that you can have the Blob collect. If you collect all three, a corresponding challenge stage is unlocked. Each challenge stage in turn unlocks a bit of concept art, or in some cases developer videos. The challenge stages are generally shorter, focusing on one specific jellybean. The biggest difference, however, is that unlike the regular stages, dying in a challenge stage puts you back at the start of the level.
The game comes preset with two options for control: the Classic Controller and the Wii Remote and Nunchuk combination, both of which work essentially the same way. One oversight is that although the game is very old-school in its 2D platforming design, the player is not given the option to use the D-Pad. This isn't a problem most of the time, but when trying to climb a ladder, having to use the less-precise analog stick can be a bit frustrating. The bigger control problem occurs when trying to select a jellybean. The game asks that you hold down the Z button to bring up a dial of jellybeans and push the analog stick in the direction of one of the jellybeans. The game seems to be very picky about where on that dial the analog stick lies, which means that sometimes it feels unresponsive. Luckily, the game is paused when you are selecting a new jellybean, so this doesn't cause unexpected deaths.
A Boy and His Blob looks and plays great, and at forty stages it doesn't wear out its welcome. The main game is just long enough to be satisfying, but there's enough bonus content that you'll be coming back to unlock extra stages and concept art. It's truly meant for all ages and is a must-own title for the Wii.
Pros:
Lastability: 8.5
The game is a bit short, but it gives you plenty of reason to go back and replay old levels, such as a total of forty unlockable challenge stages.
Final: 9.0
A Boy and His Blob is a game that does almost everything right, and serves as a shining example of how to make an all-ages game.
This is about #3564 on my list of things to purchase, but I still hope to get it someday.
A press of the D-Pad causes the boy to give the Blob a hugBest. Gameplay Feature. Ever.
BLACK FRIDAY DEALS
Kmart
Friday Doorbusters: Friday, November 27, 4 a.m. - 12 p.m.
Saturday Doorbusters: Saturday, November 28, 7 a.m. - 12 p.m.
Nintendo Wii & DS
DSi handheld - $169.99 (Free $25 Nintendo Gaming Coupon) Friday Doorbuster
DS handheld - $129.99 (Free $25 Nintendo Gaming Coupon) Saturday Doorbuster
Need for Speed: Nitro (Wii) - $29.99 (Save $20) Friday Doorbuster
Spore Hero (Wii) - $29.99 (Save $20) Friday Doorbuster
Teenage Mutant Ninja Turtles: Smash Up - $29.99 (Save $20)
Game Party - $9.99 (Save $10)
Game Party 2 - $9.99 (Save $10)
Sponge Bob's Truth or Square (Wii) - $29.99 (Save $10)
Cars Race O Rama (Wii) - $29.99 (Save $10)
World of Zoo (Wii) - $29.99 (Save $10)
Drawn to Life: The Next Chapter (Wii) - $39.99 (Save $10)
Ben 10 Alien Force: Vilgax Attacks - $19.99 (Save $20)
Lego Star Wars: Complete Saga (Wii) - $14.99 (Save $5)
Lego Batman (DS) - $14.99 (Save $5)
My Sims Kingdom (Wii) - $14.99 (Save $5)
Sears
Doorbusters: Friday, November 27, 4 a.m. - 12 p.m.
Nintendo Wii & DS
A Boy and his Blob - $29.99 (Save $10)
Biggest Loser - $29.99 (Save $10)
Jillian Michaels Fitness Ultimatum - $29.99 (Save $10)
Drawn to Life (DS) - $19.99 (Save $10) Doorbuster
World of Zoo (DS) - $19.99 (Save $10) Doorbuster
Guitar Hero World Tour Guitar Kit - $49.99 (Save $20) Doorbuster
Teenage Mutant Ninja Turtles: Smash Up - $29.99 (Save $20) Doorbuster
I might head out in the afternoon ad see if there is anything left. There are only a few game deals I want thought, and I expect them to sell out quickly (the complete bundle for the original Rock Band for $50, and the Xbox 360 version of Grand Theft Auto IV for $10; both at Walmart). One thing I do want though is from Walmart as well, a 8GB iPod Touch with a $50 iTunes gift card for $195. My iPod Touch got stolen in early September, so this would be great for me. When I went out last year though, it was hell. It wouldn't be so bad if people weren't slow and idiotic, you shouldn't go out to a store if you are gonna stand still and get in the way of people who are actually shopping.