Now, that's not to say that everything is the same. Disney Magic turns Meteos on its side, so now you hold the DS like an open book. The advantage of this layout is that the vertically oriented gameplay fits better on the now vertically oriented screen, and the pieces can be made larger so playing doesn't feel like surgery. (Leave that to Trauma Center.) On the downside, not as many blocks fit across the screen, so you are always playing with eight columns whereas the original Meteos varied from eight up to eleven, depending on the stage. There's no more room for the "speed up" button on the touch screen, so you have to press the down direction on the D-pad for that function, which is a bit awkward with the system in this position.
An even bigger change is that you can now move blocks horizontally as well as vertically. It's not as game-breaking as you might expect, partly because you can't make diagonal moves. If you want to move a block two spaces to the right and one space down, you have to do the horizontal move, then lift the stylus to end that move, then touch the block again and move it down. Although it may sound annoying, this restriction of one axis at a time slows you down enough that you can't just move pieces anywhere you want as fast as you want. It basically saves the game, because allowing horizontal moves does open up a lot more possibilities and effectively makes the game easier. However, seasoned Meteos players probably won't notice much difference at first because their pattern recognition is based on vertical movement. With vertical and horizontal movement kept separate as they are, Disney Magic is arguably more difficult than its predecessor because the narrower playing field means you have fewer opportunities to make matches. (By the way, the random scribbling "cheat" still works, except now you can do it in two dimensions.)
Expert mode is closer to the old style, only allowing horizontal movement as a special power with limited use. Good luck getting to it though, because Expert mode is locked until you beat Hard mode. It took me several tries just to get through Normal, and I still haven't been able to complete Hard. Realize that I'm a pretty good Meteos player; I can regularly set up five-block blasts, combo the entire screen, and generally have my way with the computer A.I. You see, the missions in Disney Magic's story mode aren't challenging because of unusual gravity effects or clever opponents, but because they ask you to clear out incredible quantities of blocks in very short time limits. Not all missions are like that; in fact, most just ask you to play until a certain kind of block has been cleared a certain number of times, which is silly in itself because it's not like you could focus on a single color; you have to clear the board fairly evenly just to survive.
So, that's Story Mode, which has barely any story at all and is set up the same way as the branching mission structure in the first game. There is also Challenge Mode, which lets you choose from any of the Disney themes (like different planets) you've played in Story Mode and then allows you to set up a custom game like survival, time attack, etc. with a few basic options. I'm very sad to report that Disney Magic does not keep the highly addictive store feature, which made the first game so compelling for so long. You unlock bonus content quite quickly by simply playing each level in Story Mode, and the bonus content is completely boring, just character art and background music (which does not live up to the fantastic soundtrack of either the original Meteos or the classic Disney movies).
Disney Magic absolutely deserves credit for its multiplayer mode. You can play with up to four players from a single game card, a feature that more DS games should offer. As far as I can tell, the multiplayer options are equally rich whether your opponents have game cards or not; the only difference is load times. I have to ask, though: where is Nintendo Wi-Fi Connection support? Tetris DS came out a full year ago with this feature, so releasing a brand new puzzle game on DS without online play seems pretty crazy.
Taken on its own, Meteos: Disney Magic is a great handheld puzzle game with plenty of variety and plenty of gameplay for novice players, experts, and everyone in-between. The only real complaint you could leverage against it is that the Disney license is not used very well, especially in the laughable Story Mode and lackluster game music. But Disney Magic can't be taken on its own, because the first Meteos is still fresh, still available, and still ridiculously fun and addictive. The new game has its fair share of changes to the formula, but they don't really make the game better, just slightly different. Unless the Disney art is a huge selling point for you, there's little reason to choose Disney Magic over the original, wonderful, plain-old Meteos.
Pros:
Lastability: 7.0
The challenging Story Mode and versatile multiplayer modes should keep you playing for quite a while. It's really too bad that the collecting/buying aspect was removed, as playing this version feels less productive (and less compulsive). The lack of online play is insane for this type of game.
Final: 7.5
Disney Magic is mostly the same, but not quite as great, as Meteos, Sr. There's not much reason to go with this version unless you live and breathe Disney characters or have played so much Meteos that you're just dying for a slight twist on the formula.