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NWR Interactive => TalkBack => Topic started by: NWR_Karlie on August 20, 2011, 07:15:33 AM

Title: Sonic Generations Gameplay
Post by: NWR_Karlie on August 20, 2011, 07:15:33 AM

Here is video of the newly revealed Mushroom Hill Zone and other gameplay.

http://www.nintendoworldreport.com/video/27544

Below are two videos of Sonic Generations 2 for Nintendo 3DS with direct feed audio. The first video shows gameplay of the Mushroom Hill Zone, seen for the first time at Gamescom.

Second, we have gameplay footage of the Big Arm boss. 

Title: Re: Sonic Generations Gameplay
Post by: Caterkiller on August 20, 2011, 11:57:27 AM
God I hate auto boost!!!!!!!!!!!!!!!!!!!!
Title: Re: Sonic Generations Gameplay
Post by: Tenkoman on August 20, 2011, 12:14:38 PM
It is no auto boost - boosting is possible with the Y-button and the gauge is filled by collecting rings or defeating enemies - the "infinitive boost" is caused by the player itself and his play style.
Title: Re: Sonic Generations Gameplay
Post by: SilverQuilava on August 20, 2011, 12:52:32 PM
The Sonic and Knuckles Stage!! BAD!!
Title: Re: Sonic Generations Gameplay
Post by: oksoda on August 20, 2011, 02:56:45 PM
Looks surprisingly solid! The boss music is great, too. Stoked for this to come out. Also, I'm fine with the boost if it means you won't just randomly run into an enemy and die.
Title: Re: Sonic Generations Gameplay
Post by: Ras on August 20, 2011, 05:02:07 PM
The last Sonic game I played was Sonic Rush, which I hated.  I own Colors Wii but haven't even opened it yet.  This looks promising, but I have to decide between 3DS or 360.