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NWR Interactive => TalkBack => Topic started by: mburns on February 05, 2014, 01:01:11 PM

Title: Shovel Knight Impressions
Post by: mburns on February 05, 2014, 01:01:11 PM

Propeller rats and King Knight's trumpets are highlights of the Shovel Knight demo.

http://www.nintendoworldreport.com/impressions/36469

After contributing to Shovel Knight’s Kickstarter campaign at the end of March 2013, I made a point to ignore the dozens upon dozens of Project Update emails Yacht Club Games sent throughout the year; I was determined to discover everything the game had to offer only after the finished product was downloaded onto my 3DS at the end of September. Then, they missed their deadline and I got Scroogey.

Since then, I’ve learned a few things. First, Kickstarter projects never arrive when they’re initially promised. Second, I should probably take back that vow because some of the best developers in the world are now building the games they’ve always wanted to make thanks to the shift from corporate investments to crowdfunding. Third: My Lord, has Yacht Club Games been busy these last few months.

Last week, I sat down to play both the 3DS and Wii U builds of what I later found out was actually a pretty old demo of Shovel Knight. And while I won’t bother going over the demo in detail since Neal has done that already, I do want to share some of the things I noticed about the game that have made me more excited about it than ever before.

Okay, so Shovel Knight missed its September delivery, but as far as I’m concerned, Yacht Club has more than made up for it. Get your shovels ready: the game is less than two months away.