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GBA

North America

Afterburner

by David Trammell - May 27, 2002, 7:34 pm EDT

8.5

I was really anticipating the arrival of my Afterburner kit. It arrived a day after I left for E3, unfortunately. Now that I'm back, I spent nearly an entire day installing it and I have to say that I'm a bit disappointed.

Apparently, only God himself could install the Afterburner without getting dust on it. Before I go further let me say that the quality of the light itself is fine. It's not perfect, but it's about as good as you can expect given the GBA screen's flaws. The mod lights the screen evenly from corner to corner, but there is some mild over saturation. Dark games like Castlevania look just as bad with the Afterburner as they did without it. It's a different kind of bad though; now you can see the games fine, but they just look washed out. It's mostly the launch titles and other early or dark games that suffer from this problem. Most developers are making their games with vibrant colors now, and the newer brighter games, like Advance Wars, look terrific. Still, the fact that you can see your games in complete darkness makes it worth it for even for the dark games. With the mod off, the GBA looks as if the mod isn't there. Direct sunlight overpowers the Afterburner even when it's turned on (so it looks as if it's not there again). Unfortunately, with the potentiometer that comes with the kit, it's not possible to completely turn the thing off. You'll have to use a different potentiometer or add an on/off switch to the installation to completely turn the Afterburner off. Still, turning the potentiometer down will conserve battery life, and supposedly the lowest setting (almost off) consumes very little battery power. Battery life (using EnergizerTM Max brand batteries) was just shy of nine and a half hours with the brightness and sound cranked all the way up.

Now let's talk about the installation process for a minute. The instructions are detailed, mostly well written and very nice to look at. Unfortunately, the kit is missing one thing that should have been included: a tri-wing security screwdriver. This item would have added less than a buck fifty to the price of each kit. To purchase one separately costs 10 to 15 dollars after shipping. Personally, I broke out an electronic grinding device and modified a Phillips screwdriver. It didn't work perfectly, but I used it to open and close the GBA at least four times (do this at your own risk).

The first really difficult part of the mod itself is the cutting. Using either a DremelTM tool or an ExactoTM knife (if you follow the instructions), you'll have to cut a large notch out of the GBA. This will be hidden under the tinted-black part of the front plastic. The cutting was time consuming using a DremelTM tool, but it can be accomplished by mere mortals. Another hard part is the placement of the dreaded AR film. I followed the instructions and got this on with no problems at all (although many people seem to be having trouble with this). Difficult thing number three: soldering. The worst part of the soldering is attaching the 44-Ohm resistor to the GBA main board. The connection spot is almost non-existent although I hear it's cake compared to the soldering in most console mods. The most difficult part of the installation deceptively appears easy. You just stick the light itself into the notch you cut out, peeling the protective plastic off of each side at the last possible minute. Unfortunately, the folks at Triton Labs weren't joking when they recommended getting the system all sealed up as soon as possible after this step. The Afterburner attracts dust like a magnet, and every attempt I've made to get rid of it only adds more. Compressed air is the only safe way to remove dust according to the instructions, and it simply didn't work for me. This basically means that you have one chance to get the installation right. If you get dust on the Afterburner, trying to remove it will only make things worse (wish I had known this earlier). While playing games the dust can be ignored, but it basically ruins the visual quality of the games. It's especially noticeable in darker games. Playing the brighter games with the Afterburner cranked all the way up and with lights on (so that your pupils don't dilate too much) minimizes the appearance of dust and gives you excellent picture quality. If you dabble with Afterburner modding, I strongly suggest that you allow a "professional" to install it. At least then you can complain if there is dust in the system.

What we really need is for Nintendo to give us a factory quality installation of this type of light. Until that happens (and it may never happen), the Afterburner is all we have. At thirty-five bucks plus shipping, the Afterburner is an impressive internal lighting solution; just don't try the installation yourself. Repeat: DO NOT try the install yourself unless you can afford to replace the Afterburner (and possibly the GBA) and try again. The chance of getting a perfect, dust-free install on your first try is almost non-existent.

Score

Appearance Comfort Quality Value Construction Final
8.5 5 7.5 8 8.5 8.5
Appearance
8.5

When properly installed, the Afterburner looks great. Sure, colors are slightly washed out, but this is a small price to pay for perfectly uniform lighting across the GBA's screen. On the other hand, dark games (which are exactly the cause of massive interest in this product) look worse than bright ones.

Comfort
5

Since the mod is primarily internal, I'll take this opportunity to rate the installation. Let's just say that I strongly recommend letting a professional do it for you. Not only will it save you hours, but hopefully it will result in a clean install as well (and if it doesn't, you have somebody else to blame).

Quality
7.5

The quality of the light is good. The instructions were surprisingly high quality. However, the lack of a tri-wing screwdriver is a big strike here (another problem bypassed by getting someone else to install it). The lack of a digital "off" at the end of the potentiometer also mars an otherwise high quality product.

Value
8

The construction is mostly solid. However the anti-reflective film is curved (it probably came from a giant roll of the stuff) making installation a little more difficult, and the potentiometer (and the recommended mounting spot) seems a little cheap.

Construction
8.5

It's hard to judge the value of a product as unique as this. As far as lighting accessories go, this one is a bit more expensive than the usual, however, the quality is on an entirely different scale. You certainly can't put together anything like it for the same price by yourself. The battery life is very reasonable. Using the Afterburner at full power with the sound cranked up cuts battery life to about nine and a half hours.

Final
8.5

Despite the fact that self-installation is a really bad idea and that dark games don't respond as well as bright ones to the light, I have to recommend the Afterburner to anyone who's looking for the ultimate lighting solution for their GBA. The Triton Labs guys did an admirable job researching and breathing life into their project. Just let someone else do all the hard work for you, and make them do it again if it doesn't come out right.

Summary

Pros
  • Good battery life
  • The only internal lighting solution for the GBA
  • Well-written and illustrated installation instructions
Cons
  • The kit doesn’t come with a tri-wing security screwdriver
  • Variable picture quality depending on the color palette used by a given game
  • Very difficult to install without getting dust somewhere between your eyes and the screen
Review Page 2: Conclusion

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Genre
Developer Triton Labs

Worldwide Releases

na: Afterburner
Release May 2002

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