The blue blur comes to the 3DS in stereoscopic 3D, but is it any good?
Sonic has had an interesting history with Nintendo. From being one of the biggest rivals to the Mario Bros. franchise to appearing in games along side Nintendo’s chunky hero in the Olympics, Sonic has changed tremendously over the years. The original Sonic the Hedgehog might not be regarded as the finest entry into the series, but it unquestionably left its mark on the gaming industry and helped propel Sonic to become one of the most recognizable mascots in gaming. 3D Sonic the Hedgehog is the latest entry in Sega’s 3D Fukkoku (Reprint) Project; a project which has already helped breath new life into 3D versions of Space Harrier and Super Hang-on. Developer M2 did an incredible job bringing these titles into stereoscopic 3D and continued their excellent technical wizardry by bringing Sonic into the fold despite a few intrinsic problems that the title has had since its inception.

The first thing that you will notice when you start 3D Sonic the Hedgehog is the wonderful implementation of stereoscopic 3D into the game. From the start menu to the in-game visuals, developer M2 really nails it when bringing this classic title into to life on the 3DS. On top of this, the game has tons of features to enhance the experience. On the visual side of things, there is an option to switch between the default view to a slightly washed out, 4:3 tube television view to give gamers the feeling of what it was like to play the game in the early 1990s. Players also have access to a stage select menu, music sampler, customizable controls, the spin dash and can save at any time during their session.
The gameplay in sidescrolling Sonic games has always been about one thing: speed. With this faithful recreation on the 3DS, that doesn’t change one bit. Sonic is at his best when he is able to speed through levels filled with loops, rings and no enemies. For the first few acts of the game, the scarcity of enemies and obstacles give the ideal playing experience for Sonic. However, as you get further into the game moving platforms, indestructible enemies, and a series of underwater levels change the vibe of the game by forcing players to move slowly and methodically. The underwater stages in particular are notorious for this as they impede Sonic, causing him to literally move in slow motion. It certainly gives some variety to the different zones, but the gameplay just doesn’t fit well with these stages.

Technologically, 3D Sonic the Hedgehog is a wonderful port of the original game. It offers fantastic visuals, as well as an array of control, sound and visual options that really set the game apart from other versions. Despite these great aesthetic additions, gameplay and maintaining Sonic’s sense of speed is diminished in the latter part of the game make it very frustrating at times. Even with these shortcomings in gameplay, this is definitely the best version of Sonic the Hedgehog out there.