X-Men is my density, I mean my destiny. Also, video of the game's first 40 minutes.
Other than a multiplayer session or two of X-Men Legends, the last time I played an X-Men game was on the Sega Genesis. On a recent visit to my local Redbox kiosk, I saw that the Wii version of X-Men Destiny was available and decided to give it a spin.
The game starts off with a animated comic-like sequence that set ups the story. A pro-mutant rally is being held in San Francisco. The city wishes to integrate the human and mutant communities. Suddenly, in the middle of the rally an explosion goes off and chaos envelops the area of the city. The game lets you choose from three new characters to play as, who each develop their mutant powers during the attack. I chose the football player, Grant, whose powers manifested because he was taking mutant-based steroids. The game also lets you choose their mutant ability. I decided to go with the shadow master ability which lets him manipulate a dark matter that surrounds him. For example, when punching, shadowy blades would help him knock out the foes.
The game is controlled using a combination of the Nunchuk and Wii Remote (Classic Controller is not supported). The A button is for your normal attack while the B button lets you jump. For the vast majority of my playtime, I mostly just mashed on the A button to do different combo attacks. Players can earn and use special abilities, but a lot of time they either just enhanced Grant’s main punch attack or were too slow to be effective. The levels I played threw a whole lot of enemies at me and overall will be very familiar to beat ‘em up fans.
To break up the fighting, the game throws in the occasional platforming section. These basically consisted of jumping over to different ledges. Along with the fighting and jumping, the levels also had you meeting up with a number of famous X-Men including Cyclops, Emma Frost, Nightcrawler, and Gambit. When encountering the characters you often will talk with them and have the choice of different topics to discuss such as learning more about the current mission. The voice acting is quite good and the story so far has kept my interest.
Graphically, X-Men Destiny is a mixed bag. Some of the character models are very nice, but the environments certainly look like they are downgraded versions of what is found on PlayStation and Xbox. There were also some major framerate issues especially during battles with multiple enemies. At one point Magneto shows up with rubble flying around him and instead of looking impressive it just looked silly.
One graphical and gameplay highlight was a boss battle with Sublime. I actually first saw this boss fight done on the Xbox 360 version when I was at E3. It was impressive looking then and still looks great on Wii. Sublime is a massive hulk of a humanoid creative who wishes to knock you out. As the fight progress, he actually sucks the energy out of a reactor and grows to a giant size. To defeat him, players must wait until the reactor he stands near temporarily loses its electrification, climb on top of it, and then repeatedly melee attack. It’s a fun fight and was the highlight of my play session (video of the fight exists below).
I honestly wasn’t having much fun with the game until the boss fight with Sublime. I think the boss fight has earned the game one more night of rental, but I don’t know about after that.