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Originally posted by: KDR_11k
I don't think analog control is needed for 3d games. Sure, it's nice to have, but nothing that can't be done with a dpad (before anyone complains that you can't vary your movement speed without analog, why in hell do you think even Doom had a "run" button?)
I'm sure developers will find some way to make speed variation work. I just played NFS:U for the first time a few days back, and it surprised me that instead of using the analog stick (which is basically for turning in this game, and thats it), you use the R trigger. I realize currently the DS has nothing like the trigger buttons/control stick, but I'm sure Nintendo sees the problem that 3D cannot be handeled very efficiently without a proper analog stick, and I think we can safely assume the minor tweaks aren't as minor as they may sound.
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Originally posted by: Sango
...a character creator/editor to add your own custom touch to the characters...
I cannot believe I haven't heard this until now. Brilliance! I can see it working for SSB...instead of picking a character at the beginning, you create your own, one-of-a-kind character, who goes through all the stages and stuff...SSB RPG...I see it happening, I see it...
More than SSB, though, I can see this working with a LOT of games. I don't know if this ever came out, as I don't follow PS2 games, but I remember an old episode of X-Play previewing a PS2 game where you completely draw a new creature thing (I can imagine it would be quite awkward with the analog stick) from scratch, and using some fancy technology, your creation was turned 3D, and you could use him in the game. I think that would make a brilliant game (especially how someone mentioned RPGMaker...if you could draw custom characters with the stylus for your RPG, that would be TEH BOM) on the DS, what with the touch screen and all. All of a sudden I see the DS in new light...