Exactly right.
I remember that Phillips did this with the CD-i. It was licenesed so that other electronics companies could make versions of it. Toshiba and Goldstar were a couple of the companies in this instance.
You can read all about the unknown Amercian consoles in DK's VERY COOL book called 'The Complete Guide to Multimedia'. It was made around 1998, so the latest console on it is the PSX. The consoles that get big page coverage are the Sega Saturn, PSX, 3DO and CD-i. The NES, SNES, Master System and Mega Drive get mentions too, but altogether on one page. The reason why the N64 wasn't mentioned was because it wasn't a CD based console, and therefore wasn't a viable leap in technology to make it into the book. Crap isn't it?
There is another good book from Osbourne books called 'Computer Graphics and Animation', which was also made around the same time. It has probably the ONLY officially published put-down for the PSX that I know of. They compared a PSX platformer with Mario 64:
"[This PSX game] uses FMVs (Full Motion Videos) to carry the story. The boy's arms and the surroundings are nicely shaded and rounded. The in-game graphics are what is used to play the actual game. Notice how the boy is now blocky and the individual pixels can be seen."
And now....:
"The graphics in the Nintendo 64 game 'Super Mario 64' are bright, vivid, imaginative and lifelike."
Nuff' said.
Haha.
Anyone here who goes to St Patrick's College Strathfield (in Sydney, Australia) can look up these two books in the McGlade Library.