Kobeskillz, bear in mind, i'm not trying to pile-on any criticism at you personally. And at some point, it's belaboring a point that isn't changing any opinions. I don't think anyone here is looking for everyone to have the same opinion, otherwise conversation would be pointless. That said;
Paying for a subscription for online services is a
relatively new experience. For PC players, it's still basically unheard of unless you're doing so as part of an MMO subscription. Even when Microsoft did it for Xbox live on the 360, the trade-off was that the feature set and consistency of how well it worked was so much better than what Playstation 3 was offering with their free service that people could rationalize themselves paying for the service because the ecosystem was so much better than the alternatives that the value was worth it. It's also worth remembering that Playstation Plus didn't start as them charging for online as a trade-off to improve their service to parity with Microsoft. It started as a "free games" program where they gave subscribers a few free games a month on PS3 and additional discounts on other games. It only became a required service with the PS4, where the tools ARE better than what the PS3 were for online capabilities.
The question to me, given all this, is "What is Nintendo offering beyond what they currently have to justify gating online multiplayer behind a subscription?". We don't know for sure. But what they have revealed IMO isn't promising - that it's going to be relegated to a separate app rather than built into the system hardware itself, vague promises of a Netflix-like service for a selection of NES games. These, in my opinion, are somewhere ranging between a minor addition (NES games), an inconvenient system to enable online matchmaking (a separate app that hogs the usage of a separate mobile device), to big question marks (what does a netflix-style NES catalog mean for Virtual Console?). It doesn't inspire confidence to me personally that we'll be paying for something that's an actual net-addition to their online service, given the little bit of example we currently have.
I saw a rationalization for Microsoft and Sony charging for their services at the time they initiated them, I don't see the value-add justification from Nintendo, and it's partially a messaging fault on their end.
The core question in my mind - Which of the reasons is Nintendo starting a paid subscription service?
- Because they recognize the need for their online services to be closer in parity to their competitors?
- Because they know Microsoft/Sony are enjoying a revenue stream they currently aren't exploiting, and are trying to figure out how they can justify it to their customer?
Because they've waffled and tweaked what they said they're going to offer a few times, the cynic in me has started assuming it's the latter. And because that's the end from which I believe they're approaching this, I don't have much confidence in the outcome.