NintendoLife did an interview with Tommy Tallarico specifically to follow up on the criticism that's brewed up after the developer site leak and consequent Ars Technica article. It sounds like he's had a chance to craft a much better message now and really offer a counter-narrative to the criticism that was sort of being left unanswered.
In fact, this might be the most encouraging thing I've seen in a long time by way of presenting the Amico. (I admit though that's really not saying much. However this is at least written out in text easier to digest than verbal responses on some youtube video, it contains a lot of important information about the Amico and the company themselves in one place, AND he actually goes into specifics!
Not super informed on this whole theoretical console, but reading that interview I'm not getting the same vibe at all. For something which was meant to release in April, and is currently tentatively slated for October, there's an absolute dearth of footage proving this thing truly works.
Their E3 video had a lot of fullscreen footage of games, but it's unclear if those are running on actual hardware, or are PC builds. Nothing has a release date, no studios are credited, and when their CEO says they're paying their devs fairly I guess we'll just have to take his word for it?
This interview mentions NintendoLife have seen the console in action, but we aren't shown that evidence.
It's deeply worrying a single ArsTechnica article can dominate half this interview. I won't even touch the whole fake journalism adjacent accusations ("make us look bad", "spreading misinformation to make us fail") which is a massive red flag by itself. None of this would have happened if Intellivision were doing a better job at marketing and crafting a narrative.
It's truly bizarre how "here's our console aimed at families with kids below middle school age, without predatory monetization" is so hard for them to communicate.
They clearly had no press kit ready stamped "break seal in case of leaks", they squandered their highest profile showcase (E3) to date on a pitch video you might see on a Kickstarter, and their CEO is (by own admission) prone to gaffes on Twitter. Why is he in charge of messaging and marketing, then? The Ouya had a more coherent message.
Why do we only get these partial specifications (for a product which was planned to already be out)
after someone reports on Intellivision's internal documents, and are we then told these internal documents were wrong? Does Intellivision just keep a backlog of outdated documents up for its developer partners? Do they not maintain their dev portal? It paints a sloppy picture, which could easily be rectified with "here are our current guidelines" instead of issuing baseless legal threats.
By going into the weeds addressing every single point in the ArsTechnica article they're basically going on the defensive, turning this into a he-said-she-said situation. You won't win that when your company has not produced anything, while the other is a 20+ year running successful operation with respected reporters.
The weirdest thing is, I
do think there could be a market for this product, but none of that market is reading tech and gaming websites. Maybe they are out there trying to reach the mom-bloggers, home shopping networks, and Nuclear Middle-Class Family Quarterly Magazine, and we're just not seeing it?
A lot of their games look less interesting to me than 2012 iPhone games, but I'm sure there's a "quick round before I drive you to soccer practice" crowd for this. Why waste so much time on rumors/reports/leaks so far outside of where your marketing needs to be? You don't see Nintendo acknowledging this type of reporting ever.
Amico really at this point needs to "put up or shut up".
Think you hit the nail on the head here. And all we're seeing right now is more talk. I'm oddly fascinated by this whole saga so will look into it more. Not interested in the product at all, but I mean, it's not meant for people like me anyway.