that is indeed a game over counter. and yeah... all the money does is add to score like in a usual castlevania game, and then it allows you to buy the technique videos, which gives a showcase of the devs beating a boss and giving you the general strategy to no-damage it. if you get through a boss fight with full life, you get a 1-up, which is REALLY nice when you try to plonk down and do a perfect file (not advisable. Stage 5x is a cluster **** and I cannot give you advice for that white hot mess.)
couple of other things I just want to toss out in the thread before deadline time.
in Stage 3x, there's a gravestone towards the start of the level up on a hill you can push, and the little bonus room it gives you access to has all sub-weapons in case you want to sample some right towards the start of a relatively early stage.
The PSP remake actually has a COMPLETLEY NEW Stage 5x... which is cool, because the original 5x was a stage the devs CLEARLY ran out of time on and were like, "oh ****, uh... quick, toss a bunch of assets here and make it only unlockable by beating dracula!"
The PSP version also hammers home your failure if you haven't rescued yourself some maidens. Terra and Iris both give richter and maria special items that let them break down special wall types they put in the remake to bar progress, and those are needed to save Annette, who if you don't rescue her in stage 7, becomes a new succubus boss that's fought instead of the ghost of Shaftsmas past. also, having all four maidens gives Dracula a third form because... well, Rondo of Blood does have one of the easier Classicvania Dracula fights. it's also one ingraned into our heads by the beginning of SOTN and it's easy enough to figure out that the trick is to jump and hit dracula as his arm comes up in the first phase, and then the whip hitbox stays out long enough to catch the fireballs. no crazy ass hitting him and doing a backflip afterwards required!
I also feel that I should talk about...
see this? this is NOT rondo of blood. it may have some swag SNES remixes and some lifted spritework, and the same general premise, but this is about as much Rondo of Blood as Haunted Castle is Castlevania 1.
In spite of the exorbanant cost to wn a cartridge of this game, this game is NOT good. it was either made by extreme masochists, or people who maybe don't have as good of a grip on level design as the original Rondo of Blood team did.
there are only 2 maidens in Maria and Annette. Maria is, however, NOT playable in this game.
for some insane reason, Richter's walk animation is double the speed of the one in Rondo of Blood but moves about half the speed. it is literally quicker to hop around everywhere.
His backflip has much tighter timing.
some of the item crashes got some big nerfs.
I can't be bothered to remember if the bible is in the game or if it's just the CV1 sub-wepaons only.
What I do remember is the TERRIBLE jumps.
The insanely unforgiving jumps.
it may not look like it, but this jump is only BARELY possible with one of richter's feet hanigng off the platform, and even then he BARELY clears the gap.
I will say it's VERY nice that we get a less anime inspired look to the art and some of the new bosses are REALLY cool.
And then there's this white-hot garbage that by itself ruins the entire game.