There's a search portion on this site. Check it out sometime. Alot of threads degrades into portions of the same argument. [size=78%]http://www.nintendoworldreport.com/forums/index.php?topic=42455.50[/size]
First of all, I'm not gonna search the site for your arguments on the subject, especially when you admit that "Alot of threads degrades into portions of the same argument." which to me means it could have been in any number of threads, none of which would have been related to what I was looking for.
If you have a point to make that you already made somewhere else in a thread I've never seen during a conversation I wasn't apart of, then make it again or quote/link to yourself so I can read it.
I don't see it as leveraging at all. I see it as killing off the handheld portion of the business and hoping that your console portion becomes successes.
How would it be killing off the handheld portion of the business when the Handheld portion on the business is still the handheld portion of the business? The handheld is still a portable handheld and would still be getting portable handheld games.
I like Adrock's idea of being able having saves transfer and having the portable buy a game and having it auto download for the main console. That's a neat idea.
That should be standard for any connected system and something I think Sony already does and Nintendo was talking about with their online eShops.
I just don't see it as innovative. It's a solution for a problem that doesn't exist. Want to play handheld games? There's a 3DS. Want to play console games, there's a Wii U. They are different because the markets for those items want different things.
Want to play handheld games? There is the successor to the 3DS.
want to play console games? .... oh the Wii U is dead. refer to the handheld games instead.
A 3DS meets the demands of the market perfectly. To shrink hardware you always pay a premium. To develop a game for a 50" 4K 3D TV (where the console market is going) you are always going to have too much power in a handheld. Parents have proven they won't spend $250 en mass to fit their children each with their own game system. You are pushing things on the handheld market they do not want. $150 for a 3DS is perfect for what the market expects. The handheld market doesn't want to pay $60 for 4K games when they were happy with their $30 games.
A Wii Uportable is the next step for a successor the the 3DS. The 3DS was basically a portable Wii/GC
It might not technically be as powerful, but it will look just as good. A PS Vita today cost $250 and is probably a small step below a Wii U... basically a PS3 portable. There is no good reason as to why Nintendo couldn't have comparable portable hardware to the Wii U in 2.5 yrs time.
And I don't know how the console market benefits either. PS4/XBO owners aren't clamoring for ports of those titles or they'd likely get them. I don't see $60 copies of Layton moving Wii U's.
We would still get the same games as before. If someone was making a game for a portable, that wouldn't need to change. The only change would be for 3rd parties that were trying to make console style game would still be able to support Nintendo, who would likely have a very high install base, and the gamer would still be able to play said game on their TV if they chose to.
Just because the handheld is capable of displaying up on the TV doesn't mean all it's games have to be geared toward the TV type of experience.
Technology in general will get cheaper, but I don't think we are 3 years away. Processors aren't increasing at the rate they used to and we are reaching the points of economical feasibility to keep shrinking them. The Vita is certainly no home console. I do think it's funny though, one of the biggest knocks on the Wii U is it is under-powered. But we expect people to accept limited handheld power as a trade off of a hybrid system when the console market has never asked for less power?
The Wii U isn't winning any awards in design nor is it winning any races in capability. It's already designed to be low power potentially for future portable use. Wii U is under powered as a home console when sitting on a shelf inbetween the PS3 of 2006 and the PS4 of 2013. The trade off here isnt' that we are bringing you a weak ass home console that is also a portable, it is that we are bringing you a bad-ass portable that can work on your TV like a home console.
You are solving a problem that doesn't exist. The problem is and always has been Nintendo's interactions with third parties. Can they salvage that? Yes, they can. Will they? Probably not because Japanese companies are very stubborn.
Well if they aren't gonna fix the most obvious problem (3rd parties) then they need address the symptoms (low console sales). If they seem to be succeeding hand over fist in the handheld sector, and failing miserably generation after generation in the console sector (Wii was a fluke, bottled lightning and Nintendo cannot recreate that or hold that audience) then the next best thing to do is leverage your strengths to make up for your weaknesses.
While the 4DS is moonlighting as a TV Console during those times you are at home, and you are enjoying all your 3rd party support thanks to that large install base, Nintendo just bought some time to expand upon that companion TVbox (that is integral to my idea of a "hybrid" console) with a real home console box, if they choose to go that route.
But that's just how I see it. I see no trade off of a handheld for a console when the handheld is still a handheld, and just becomes a controller for the box hooked up to your TV when at home. The box is nothing more than a Roku like box with a HDD that interfaces with the TV. I think you never fully understood my concept for what I thought the "Hybrid" should be. My idea is more like the Wii U in reverse.