You do realize those were made Rare right? Not Nintendo?
Yeah I said that. Rare was a second party at the time. Their games were published and distributed by Nintendo. Nintendo was paying for the development of these games. How is that any different than Intelligent Systems or Retro releasing a game other than maybe some legal technicalities? Nintendo had to green light the creation of those original IPs. On the Gamecube things started to switch and suddenly Rare's original IP, Dinosaur Planet, was turned into a Star Fox game. Silicon Knights started work on Eternal Darkness, a new IP, on the N64 but after releasing it on the Cube were next assigned to do a remake of someone else's game instead of, you know, something that would actually make use of their talents. That's an interesting change in attitude as we switch to the Cube. Both companies have since moved to Microsoft where they haven't been assigned someone else's IP like they're Tose or something.
So how exactly are they compromising the quality of their games on the Wii, when they've done nothing but release some of their best games on the Wii?
Because they're all f*cking sequels, that's why. Good games, yes, but a compromise to the creativity that made Nintendo great. Plus now they pass off junk like Wii Play and expect it to sell, which it does. Nintendo never used to make lazy crap games. That's part of their business model now and thus is a compromise to their previous standards. Sequels for core gamers; con artist junk for non-gamers that don't know better. That sounds like a compromise to Nintendo's game quality to me, even if those sequels still turn out decent.